Five honest signs, covering cost models, social demands and connection needs, that help you decide whether an MMO is worth your time before you subscribe.
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What MMOs, roguelikes, soulslikes and others are.
Five honest signs, covering cost models, social demands and connection needs, that help you decide whether an MMO is worth your time before you subscribe.
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Six concrete design traits, from stamina combat to checkpoint corpse runs, that tell you whether a game is a true soulslike before you spend money.
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How roguelikes and roguelites differ, where the terms came from, what permadeath and metaprogression mean for your time, and what to check before you buy.
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